PHASE 2 – EVASIVE MANEUVERS (AKA SHEEP BOMBS)īoss flies to the Air and and assaults players from above. This ability is to mess us up because it overlaps with other abilities such as Giga Volt debuff and shrunk, beware. A good tip is to let the shrunk players always move away first during the different abilities.īoss targets a players and entire raid is ported to that player. Make sure you do not step over the shrunk players. This ability is needed for when you shut down the Spark Bots (see above).
Tell the code in whisper, or voice chat or say. Have other players in your raid telling you what symbol order it is so you can shut it down. Shrunk players must enter the bots and shut them down.Crowd control the bots so they do not do dmg on the raid.HEROIC MODE – The image code is only visible to players inside other Spark Bots. These can be seen by other players, but not the player that entered the bot.Īfter 45 seconds or if the code is entered wrong the player inside gets stunned and takes deadly debuff ticking damage for 12 sec. Shrunk players enter the bots and above the head of the bot are symbols (codes) in a certain order. The dmg dealt is reduced by 99% and normal sized players can step on you that does high dmg and stuns.īut being shrunk lets you enter the Spark Bot and shut it down. Players can be affected by an ability that shrinks them (Shrunk). After 5 stacks the Spark Bot reduces the duration of crowd control effects. On Heroic, it can also increase movement speed and Haste, which stacks.AoE dmg of 8 yards that also stuns the players.Several players will get this, make sure that you run to each of the four stones.īoss summons Spark Bots in to the platform.Run behind the big stone and wait until the debuff expires (a bomb on your head icon).Standing behind the stone will line out of sight the dmg on raid.There are 4 big stones on each corner of the platform.The blast does dmg and high ticking dmg as well for 30 sec. When the timer expires, it does a blast that hits all targets in sight. This debuff does ticking dmg to the players for 15 sec.Healers must be ready to top up the health of the raid after the impact.Raid must beware to move away from the impact.Melee and Tanks move away from boss before the Blast off.The impact does moderate/high dmg to all players and also deadly dmg to any player hit by the impact.A circle on the ground shows were the impact will be.The blast off does very high dmg to players within 10 yards.Boss blasts off to the air and lands on a random location.Targeted player can dodge it after it is shot.The boss phases the player, makes it easier to spot and move away.Targeted player stands still, everyone else move away.If a player is hit, it does deadly damage, a ticking debuff and haste reduced by 100% for 8 sec.This is a straight-line shot of a big orb.Boss targets a random player and shoots his cannon at a random player.Tank swap when you take high damage, around 8-12 stacks.The debuff is shown on boss not the player.Each hit will also increase the damage by 15% and stacks.The damage boss does on tanks is Nature damage, each hit does moderate damage.Seven abilities to master (six on Normal). On normal mode, everyone can help out and on heroic and mythic mode, specific players must communicate. This boss fight requires communication between players. Phase 3 – Same as two but Boss is on Hyperdrive Images will come, I make them on live stream on /moudi